About: Minkonet developed middleware technology (know as Swing) for Unity and Unreal game platforms that allows game developers to integrate 3D replay systems for any device including VR. Minkonet wanted debut their technology for Unity at the Unity LA 2016. They asked me to help them with their preparations for the MVP launch. I helped edit their SDK developer’s manual and manage and run the conference booth, press interviews, and networking. I also trained a local LA team of staff to guide the demos and collect UX data.