Tumbleweed’s: No Man’s Land

Role: UX, Art Direction, and Design.  Illustrations by Greg Klestel

About: I collaborated with my partners Ian Parker and Luke Miller to build an experimental mobile geolocation-based storytelling app that allowed us to test our Tumbleweed cloud game engine. No Man’s Land app allows users to unlock the scenes of a story (a modern spaghetti Western film that we shot with our art collective Goddamn Cobras) based on the user’s location. The app scales to the user’s location and neighborhood by using FourSquare’s map data and API.


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Tumbleweed’s: No Man’s Land

www.tumbleweed.me

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